Become a Member
Film

Film review: Ready Player One

The director of Close Encounters and ET takes a trip to a new kind of space - the virtual worlds inside computers

March 27, 2018 16:02
pervomu-igroku-prigotovitsya-3852x2231-pervomu-igroku-prigotovitsya-17190.jpg
1 min read

Adapted from Ernest Cline’s 2011 science fiction novel of the same name, Steven Spielberg’s latest film Ready Player One is truly the stuff of geeky dreams. Set in a dystopian future dominated by an immersive virtual world, and with endless nostalgic references to 70s and 80s pop culture, the film is a treasure-trove for any self-respecting nerd.

The action takes place in the year 2045 where overpopulation and a long standing drought has turned the real world into a barren wasteland, and former cities into poverty stricken shanty towns. To escape their daily struggles, people have taken to living most of their waking hours in the OASIS, a game designed by billionaire genius James Halliday (Mark Rylance), who just before his death vowed to leave his vast fortune and control of the OASIS to the winner of a contest he designed using some of his favourite pop culture references.

Enter Wade Watts (Tye Sheridan), a gifted player known in the OASIS as Parzival, and the first person to decipher one of Halliday’s most enigmatic clues using an in-depth knowledge of the man and what made him tick. With the help of Art3mis (Olivia Cooke), a mysterious female gamer, Parzival must collect all three clues and beat off competition from the powerful and duplicitous Sorrento (Ben Mendelsohn) who has used the game as a way of enslaving some of the poorest players in the Oasis.